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Building Unreal Skyscrapers: Large Structure UE5 Workflow - Tutorial

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Building Unreal Skyscrapers: Large Structure UE5 Workflow - Tutorial

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A free (or name a fair price) 20-page mini PDF tutorial on how to build optimized, large-scale, game-ready skyscrapers in Unreal with HISMs.

This tutorial is for people with a basic understanding of creating 3D content and textures who have intermediate knowledge of Maya, Substance Painter, Unreal Engine, or similar real-time DCC tools.

The tutorial is written by Tav Shande, a 20+ year AAA Principal Environment Artist and Creative in the videogame industry whose digital cityscapes can be found in Award-winning games, International commercial work, films, and documentaries. Recently, Epic Games featured his real-time digital city work at their State of Unreal Keynote presentation at the Game Developers Conference in San Francisco.

www.tavshande.com

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A 20-page mini PDF tutorial on how to create large-scale game-ready skyscrapers in Unreal with HISMs

Explains Trim Textures
Save Texture space now!
Explains HISMs Optimization in Unreal
Optimize your project now! 60/120 FPS!
Size
5.03 MB
Length
20 pages
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