Building Unreal Skyscrapers: Large Structure UE5 Workflow - Tutorial
A free (or name a fair price) 20-page mini PDF tutorial on how to build optimized, large-scale, game-ready skyscrapers in Unreal with HISMs.
This tutorial is for people with a basic understanding of creating 3D content and textures who have intermediate knowledge of Maya, Substance Painter, Unreal Engine, or similar real-time DCC tools.
The tutorial is written by Tav Shande, a 20+ year AAA Principal Environment Artist and Creative in the videogame industry whose digital cityscapes can be found in Award-winning games, International commercial work, films, and documentaries. Recently, Epic Games featured his real-time digital city work at their State of Unreal Keynote presentation at the Game Developers Conference in San Francisco.
www.tavshande.com
A 20-page mini PDF tutorial on how to create large-scale game-ready skyscrapers in Unreal with HISMs